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Generate 3d levels and buildings in a snap, using a Wave Function Collapse and a sophisticated configuration system
可编程渲染管线(SRP)兼容性
Unity可编程渲染管线(SRP)是让您能够通过C#脚本控制渲染的一个功能。SRP是支撑通用渲染管线(URP)和高清渲染管线(HDRP)的底层技术。
Unity版本 | 内置渲染管线 | 通用渲染管线(URP) | 高清渲染管线(HDRP) |
---|---|---|---|
2021.3.3f1 | 兼容 | 兼容 | 兼容 |
2019.4.40f1 | 兼容 | 兼容 | 兼容 |
描述
Generate 3d levels and buildings in a snap
Simply create a bunch of cube shaped tile prefabs, paint the tile faces to indicate how they connect, and let the generator automatically assemble them using the Wave Function Collapse algorithm. Advanced features give unparalleled control over the generation process.
Discord | Documentation | Forum
See full list of included demo samples
Basic Features
- Fast WFC generator
- Paint connectors between tiles (see video above)
- Control the frequency of individual tile occurrences
- Generate in the editor or at runtime
Advanced Features
- Use existing game objects and colliders as constraints to guide generation.
- Use big tiles that occupy the space of multiple cubes.
- Combination of color painting and color matching rules give tight control of connections while remaining manageable for huge tilesets.
- Configure multiple passes
More features and full source code can be found in Tessera Pro
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Tessera Procedural Tile Based Generator
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