Over 11,000 five-star assets
Rated by 85,000+ customers
Supported by 100,000+ forum members
Every asset moderated by Unity
This content is hosted by a third party provider that does not allow video views without acceptance of Targeting Cookies. Please set your cookie preferences for Targeting Cookies to yes if you wish to view videos from these providers.
1/20
CScape is a Ultra Optimized powerful Cityscape generator that is able to create thousands of unique buildings.
Main strenght of this plugin is that it uses serious drawcall optimizations for extreme performance and sets new frontiers for realistic and performant rendering of massive worlds.
This magic is done by using few one-pass shaders/materials for a whole city landscape. This resultts in a extremely optimized performance while using Static/Dynamic Batching or Occlusion Culling. (approx 60-160 drawcalls for a city that covers a surface of 10 km2
LOD fading for building details
CScape consists of:
-advanced customized PBR shader with POM mapping helps reducing number of polygons, while maintaining details.
-system for using simple building lo-poly template meshes, that can be customized in unity editor.
-support for day-night cycling (animated in-house lights and building illumination)
-City generator
-All buildings use a sort of fake parallax interiours, so that it gives an impression of complex meshes even in VR.
-CScape has infinite possibility of customizations of building colors and textures
-Re-lighten feature that simulates night street-light for buildings and Ambient occlusion for daylight scenes (without need to use costly lights or image effects)
-System for generating faccade style textures in easy way
-LOD system that automatically optimizes object details based on distance from camera.
-Various object arrays systems that help you put arrays of objects on building sides. -Rooftop system -Soon to come: Building Styles Packs, like Sci-Fi city, ’20’s New York, Italian city, Cartoon City, Apocalyptic City, Soviet City. First version includes a pack called Megacity, capable of generating thousands of different materials with a single shader.
-CDK (content developement Kit) for artists that want to make their own CScape Styles (and eventually sell them on assetstore).
-CScape works on desktop platforms
-Cscape was tested on modern phone and tablet devices. It requires OpenGLES 3 or Metal.
-Compatible with WEBGL 3.0
-CScape is highly optimized for VR on Desktop and modern mobile systems.
*CScape is in constant developement and we are adding many new features.
Main strenght of this plugin is that it uses serious drawcall optimizations for extreme performance and sets new frontiers for realistic and performant rendering of massive worlds.
This magic is done by using few one-pass shaders/materials for a whole city landscape. This resultts in a extremely optimized performance while using Static/Dynamic Batching or Occlusion Culling. (approx 60-160 drawcalls for a city that covers a surface of 10 km2
LOD fading for building details
CScape consists of:
-advanced customized PBR shader with POM mapping helps reducing number of polygons, while maintaining details.
-system for using simple building lo-poly template meshes, that can be customized in unity editor.
-support for day-night cycling (animated in-house lights and building illumination)
-City generator
-All buildings use a sort of fake parallax interiours, so that it gives an impression of complex meshes even in VR.
-CScape has infinite possibility of customizations of building colors and textures
-Re-lighten feature that simulates night street-light for buildings and Ambient occlusion for daylight scenes (without need to use costly lights or image effects)
-System for generating faccade style textures in easy way
-LOD system that automatically optimizes object details based on distance from camera.
-Various object arrays systems that help you put arrays of objects on building sides. -Rooftop system -Soon to come: Building Styles Packs, like Sci-Fi city, ’20’s New York, Italian city, Cartoon City, Apocalyptic City, Soviet City. First version includes a pack called Megacity, capable of generating thousands of different materials with a single shader.
-CDK (content developement Kit) for artists that want to make their own CScape Styles (and eventually sell them on assetstore).
-CScape works on desktop platforms
-Cscape was tested on modern phone and tablet devices. It requires OpenGLES 3 or Metal.
-Compatible with WEBGL 3.0
-CScape is highly optimized for VR on Desktop and modern mobile systems.
*CScape is in constant developement and we are adding many new features.
CScape City System
(145)
2096 users have favourite this asset
(2096)
$45
Seat
1
Updated price and taxes/VAT calculated at checkout
94 views in the past week
Refund policy
Secure checkout:

License agreement
Standard Unity Asset Store EULALicense type
File size
154.6 MB
Latest version
1.0.5
Latest release date
Jul 6, 2022
Original Unity version
5.6.2
Support
Visit siteYou might also like
More from OliVR
See moreQuality assets
Over 11,000 five-star assets
Trusted
Rated by 85,000+ customers
Community support
Supported by 100,000+ forum members
Language
Feedback
Partners Program
PartnersUSD
EUR
Copyright © 2025 Unity Technologies
All prices are exclusive of tax
USD
EUR