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MegaScatter is a procedural object placer which gives you freedom to create complex detailed scenes using a fraction of the memory of normal object placement for smaller file sizes and faster loading.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2019.4.14f1
Compatible
Compatible
Compatible
Description

MegaScatter is a procedural object placer which gives you great freedom to create complex detailed scenes using a fraction of the memory of normal object placement for smaller file sizes and faster load times. Objects can be scattered using splines or textures to control the areas and the layer based mesh system gives you total control over the scattering process. Objects can be scattered in Editor mode or at runtime with complete scripting API to control all aspects of the system. Meshes can be combined to reduce draw calls for even greater performance. Complete spline system also included. Works on all versions of Unity and all platforms and is compatible with versions of Unity from 5.0 through to 2023 and Unity 6.


MegaScatter Features:


- Massively reduces your game file size


- Reduces level loading times


- Runtime scatter options


- Rescatter at any time


- Use to adapt your scene complexity based on device


- Have multiple scatter scenarios to quickly change your levels, ideal for seasons.


- 6 Different scatter layer options to choose from


- Use textures to mask areas for scattering


- Option for simple proxy meshes for colliders


- Will avoid scattering on or near selected objects


- Add noise to your objects to vary your meshes


- Full control over variations of color, size, rotation on scatters


- Set slope limits to stop scattering on steep slopes


- Automatically align scattered objects with whats under them


- Includes MegaShapes Lite, our Bezier spline system


- Import splines from Maya, Max or Blender


- Import SVG, OSM or KML files


- Full spline to mesh options


- MegaScatter API to allow easy control from scripts




More Information and docs


Webplayer Demo


Demo Video


Guide Video


More Features


Texture Scatter



Comes with plant, rock and grass starter objects but House and Well objects are Not Included

Mega Scatter

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License type
File size
32.3 MB
Latest version
1.50
Latest release date
May 20, 2024
Original Unity version
3.5.0
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