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Procedural Area Spawner is a simple tool allowing for easy runtime spawning of random props within given areas.

 

Key features :

 

- Effortlessly spawn any gameobject within a set area defined by a Box Collider component. Areas to avoid spawning in can be set using the Layer system.

 

- No need to place spawn points or nodes. Object positioning handled by the spawning algorithm.

 

- Anchor plane system to automatically rest your objects against the floor, roof or walls if needed.

 

- AABB Spawn Mode for near instantaneous "lazy" procedural space filling. Perfect for many uses such as procedural cities or filling shelves with random books.

 

- Physical Spawn Mode for a more accurate but slower procedural space filling. Uses Box Colliders and Layers to check for other objects in the way.

 

- Main spawn loop driven by two control variables that can be tweaked to trade how well an area is filled for faster generation or vice versa.

 

- Works using seeded generation. Ready for use with procedural games that require a same level to generate with a given seed.

 

- Spawn chances set on an object per object basis to have rare and common prefabs

 

- Extensive Comments within code to help you customize the asset even further

   

DISCLAIMER: Asset may not be compatible with the latest version of Unity in between updates due to engine functions getting deprecated or changed. No refunds will be granted for this reason.

Procedural Area Spawner

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License type
File size
95.0 KB
Latest version
1.0
Latest release date
May 7, 2019
Original Unity version
2018.3.12
Quality assets
Over 11,000 five-star assets
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Rated by 85,000+ customers
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Supported by 100,000+ forum members
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