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New version 1.3!
Huge performance updates!

Works with Unity and Unity Pro!

The Voxel Forge tool allows rapid voxel asset generation from within Unity without having to use external editors to accomplish the same task. Using a hierarchy with each object allows you to create complex objects with multiple submeshes which can manipulated individually. The save feature keeps the hierarchy in tact within a native Unity .asset file and can be quickly created as a game object. Voxels can have color, transparency, illumination, and specular values. By default only vertex colors are used via the Voxel Forge shaders. Also included are special shaders that allow for lightmaps and normal maps to be applied over a mesh.

Main Features
* Create, Delete, and Paint individual or areas of voxels
* Selection Tools (Move, Rotate, Mirror, Duplicate, and more)
* Move Pivot Points
* Show/Hide Faces of individual or areas of voxels (great for objects that touch each other or for faces that are never seen by the camera)
* Save the mesh to a native Unity .asset file
* Mesh simplification (allows for fairly low vertext and triangle meshes)
* Create a game object directly from the toolbar for quick scene objects (retains full hierarchy)
* Custom Color Pallets (Includes Transparency, Illumination, and Specular values)
* Multiple Parts per object (create complex objects)
* Color, Transparency, Illumination, and Specular values per voxel (can even create glass like voxels using transparency/specularity)
* Beast Lightmap Support
* Normal Map Support
* Real Time rendering with Voxel manipulation
* Import .vox and .qb voxel files
* Export Voxel data to JSON

All of the example screenshots have been created with objects created by the Voxel Forge. Post processing effects (Bloom, Antialiasing As Post Effect, and Contrast Enhance) are all part of the Standard Unity Pro package, but are not required in any way.

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Voxel Forge

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File size
669.3 KB
Latest version
1.3
Latest release date
Feb 5, 2015
Original Unity version
4.6.1
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