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The Voxeliser is a shader-esque script which transforms any normal mesh into a voxelised version.
Features:
-Able to convert both static and animated meshes in real time.
-To avoid any overhead, all meshes can be converted and saved as a static mesh for later use without the Voxeliser.
-Includes two versions, one with no dependencies, and a second Burst optimised version.
-Full access to the source code, allowing your own customise of the voxeliser to suit your needs.
Caution:This is a very intensive script, and as models get larger and more complex, or wanted voxel size gets too small, frame rates will greatly decrease.
Included Voxel Character credited to Kim Niemann
Voxeliser
