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Paint all your objects with Paint in 3D. With incredible performance on mobile, VR, WebGL, and much more!
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.0f1
Compatible
Compatible
Compatible
Additional compatibility information

Included shaders automatically switch between the Built-in Render Pipeline, URP, and HDRP. See the Technical Details section for more information.

Description

🕹️ Demo📺 Videos📄 Docs💬 Forum🌐 Site



🎓 Easy To Use & Learn ― Paint your objects with just a few clicks, and explore over 100 example scenes to learn how to take your projects to the next level.


📞 Long Term Support ― Paint in 3D has received regular updates for over 8 years, and it now has an immense amount of features. Thank you to everyone who has supported its development so far!


🌐 Works Everywhere ― Paint in 3D was designed from the start to work on as many devices and platforms as possible. It works great on desktop, WebGL, mobile, URP, HDRP, and much more!


🛠️ Full Source Code Included ― If you're a programmer then feel free to tweak the code as much as you like, it's designed to be easy to modify. You can even configure your objects and paint them entirely from C# code, with examples included.


⚡ Lightning Fast Painting ― Through the use of GPU acceleration, heavy optimization, and extensive settings, your objects will be painted with incredible speed on any device. Unlike decals systems, Paint in 3D is a texture painting solution. This means you can paint your objects millions of times without any framerate loss, allowing you to create games you never thought possible.


💾 Save & Load & Undo & Redo & Erase ― Easily enable automatic saving and loading of painted textures so you can continue where you left off. You can also undo, redo, or even erase any paint so users can paint exactly what they intended.


🦴 Skinned Mesh Painting ― Paint in 3D allows you to paint animated objects with great performance (skinned & blendshapes). Check out the WebGL Demo and see how great the zombie paint looks, and how the paint is applied instantly.


🔎 Mesh Analysis & Mesh Fixer ― Includes a tool to quickly analyze your mesh UV data to see if it's suitable for painting. If not, the included Mesh Fixer tool can UV unwrap your mesh for you, remap any old textures you had, and fix UV seams to ensure perfect painting, all with just a few clicks.


🖌️ Custom Shaders ― Paint in 3D allows you to paint all kinds of shaders and materials, including your custom ones. Simply pick the textures you want to paint, the blending mode you want to use, and you're set!


🎨 Color Counting ― Need to see how much % of an object you've painted? Or which team has painted the most? Paint in 3D comes with a wide range of color counting systems that enable all possibilities.


🥽 VR Support ― All features work great in VR, and Paint in 3D even comes with several demo scenes specially designed to take advantage of these added possibilities. Don't worry if you don't have a VR headset, these demo scenes are designed to work with a mouse too!


And Much More...

• Splat Map Painting.

• Gradually Appearing/Disappearing Paint.

• Painting Through 3D Points.

• Blur Painting.

• Normal Map Painting.

• Multi-Texture Painting (e.g. PBR).

• Triplanar Painting.

• Hole Painting.

• Primitive Painting (Sphere, Box, Capsule).

• Particle Painting.

• Collision Painting.

• Decal Painting.

• LOD Painting.

• UI Text Painting.

• Mirorred Painting.

• Masked Painting (World Space & Texture Space).

• Paint Modifiers (Jitter Position, Angle, Color, Opacity, etc).

• Move Decals In-Game.

• Dotted Line Painting.

• Arrow Painting.

• Reveal From Invisible Painting.

• Read Painted Colors (Under Mouse/Finger or Raycast).

• Skybox Painting.


Need to paint 2D sprites? Check out Paint in 2D.

Need to paint objects in edit mode? Check out Paint in Editor.

Want to get all 3 at a discounted rate? Check out Paint Bundle.


Thanks for reading ❤️

Technical details

The sports car seen in the screenshots is made by PRO 3D MODELS!


This asset uses the VarelaRound font under SIL OFL 1.1; see Third-Party Notices.txt file in package for details.


Included shaders are compiled with Better Shaders (not required). This supports:

  • Standard Rendering Pipeline from Unity 2019 on
  • URP7.x in Unity 2019.3LTS
  • URP10.x in Unity 2020.3LTS
  • URP12.x in Unity 2021.2
  • URP14.x in Unity 2022.2->2022.3LTS
  • HDRP7.x in Unity 2019.3LTS
  • HDRP10.x in Unity 2020.3LTS
  • HDRP12.x in Unity 2021.3LTS
  • HDRP14.x in Unity 2022.2->2022.3LTS
  • URP17.x in Unity 6
  • HDRP17.x in Unity 6

Paint in 3D

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This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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License type
File size
58.4 MB
Latest version
4.1.7
Latest release date
Mar 25, 2025
Original Unity version
2021.3.0
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