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Super-fast Metaball mesh generation on the GPU.

Please note there is currently an incompatibility issue with AMD/Radeon hardware. Use on AMD hardware is not reccomended at this time.

DX11Metaballs can handle systems of over a thousand metaballs in milliseconds.

•Produces an indexed mesh as output.
• No CPU-readback bottlenecking.
• No custom shaders need to be written. Just apply materials you already have.

The output Mesh contains:
✓- Position
✓- Normal
❌- UV Coords

Note that DX11 Render API is required

DX11 Metaballs

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File size
361.2 KB
Latest version
0.9
Latest release date
Nov 15, 2018
Original Unity version
2018.2.0
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Over 11,000 five-star assets
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