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New approach for Stylized PixelArt lighting via color replacement!
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2022.2.11f1
Not compatible
Compatible
Not compatible
Additional compatibility information

The shader uses the light texture from Urp2DRenderer. It can be modified, but to work by default UrpAsset with 2DRenderer must be configured.

Description

Dev by NullTale

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Works as a shader that applies color grading using gradient ramps to the original sprite. That allows to create materials with their own shading patterns, visible only in the light or in the shadows, preserve the stylization defined in the palette or combining with default lighting. Also can be used for Palette Circling in some cases.


The editing itself does not require any additional textures, just the original sprite drawn in the colors of the palette.


Technical details

The shader linked vis ShaderGraph and can be modified for your needs.

Gradients are edited in a PNG file and can be changed in editor play mode.

By default, the shader uses the texture from the Urp2D Renderer, but can be changed.


  • custom colors behaviour
  • shading stylization
  • keep palette colors using lighting
  • has various applications

LutLight2D - Stylized PixelArt Lighting

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FREE
License type
File size
1.0 MB
Latest version
1.0
Latest release date
Mar 8, 2024
Original Unity version
2022.2.11
Quality assets
Over 11,000 five-star assets
Trusted
Rated by 85,000+ customers
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