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Get the most performant and best looking lightning on the asset store! Turbo-charge your game with spells, lasers, weapons and much, much more!
可编程渲染管线(SRP)兼容性
Unity可编程渲染管线(SRP)是让您能够通过C#脚本控制渲染的一个功能。SRP是支撑通用渲染管线(URP)和高清渲染管线(HDRP)的底层技术。
Unity版本内置渲染管线通用渲染管线(URP)高清渲染管线(HDRP)
2019.4.35f1
兼容
兼容
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描述

View my other plugins | Code Documentation | Mailing List | Configure | Lights | Whip | Tutorial | Unity Forums


Procedural Lightning is the fastest, lowest price, best looking and easiest to use lightning on the Asset Store. No other asset provides the raw power, performance, customization, low price and prefabs of Procedural Lightning. Mobile, VR and desktop look and perform great! Drag a prefab in, configure and you are done! URP and HDRP render pipelines are fully supported.


Performance! Procedural Lightning has a built in pooling system, no garbage collection and heavily optimized code and shaders to give you maximum performance. There is even a multi-threaded option. Other assets use the Unity line renderer or expensive shaders with a few textures and have lightning that looks the same all the time. Yuck!


I've added a nice spell system with force lightning, lightning beam, lightning ball, charged bolt and lightning whip. Easily extensible and customizable.


If that weren't enough, you also get 17 high def thunder sounds. I've literally spent weeks on end of my life making this the best lightning in the asset store, and I know it will serve you well.


Here's the full run-down on what Procedural Lightning and Thunder for Unity can do for you:


- A configuration scene to help you get the exact look you want for your lightning. Tweak the detail, width, glow, duration, chaos, forkedness, direction and much more. Bolts can be randomized with a seed to get the same bolt.

- One click to get the exact code and script to reproduce your lightning bolt.

- Manual and automatic mode for the script. Trigger your customized prefab manually or let it run automatically.

- A robust lightning script that lets you create lightning strikes with a large selection of parameters with near infinite possibilities.

- Lightning works great in many scenarios: thunderstorms, magic spells, static discharge and much more!

- Lightning branches fade in, jitter and grow to make your lightning really come alive.

- Storm cloud particle system that looks stunning when lit up by lightning.


I've also included a more high level script if you just want storm lightning in your game without having to configure very much stuff. This script contains:


- Normal and intense lightning strikes with appropriate brightness, thunder delay and thunder volume.

- Cloud only lightning option.

- 17 distinct thunder sounds.

- Random range of time for the next lightning strike.

- Option to illuminate the skybox when there is a lightning strike.

- Random range of lightning intensity.

- Force a lightning strike via script.

- Lightning centered around the main camera by default.

- Option to try and make sure every lightning strike is visible by the camera.

- Dark cloud particle system for storm clouds.

- Demo scenes showing some terrain and water with the ability to call lightning with keystrokes. Procedural Lightning for Unity also contains an advanced lighting system that allows you to generate point lights along the paths of your lightning for that extra realistic effect. - Supports perspective, orthographic and orthographic xz planes.


This asset contains a batch of prefabs to create lightning bolts, sphere lightning, cone lightning, lightning fields, arcs of electricity and chain lightning. 17 high def thunder sounds, as well as a storm cloud particle system that looks amazing when lit up by lightning, are also included. You can even seed your lightning to get the same appearance.


Don't spend time making lightning effects yourself from scratch. Save yourself time and money with this powerful yet easy to use plugin.


This asset is demonstrated in a HereVR sci-fi pack video, viewable from here: http://u3d.as/guN


Games using procedural lightning:

- Doomwheel

- Halloween Night

- Project Demigod


Please read the Readme.txt file to get the most out of this asset. I am available at jjxtra@gmail.com to answer questions and help you out.


Best wishes for you and your project.


- Jeff


技术细节

Lightning

Particle Systems

Spells

Audio and Sounds

Graphics

VFX


Procedural Lightning - High Performance and Shocking Lightning

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该资源受Unity资源商店退款政策约束。有关详细信息,请参见《最终用户许可协议》(EULA)中的第2.9.3节。
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Supported payment methods: Visa, Mastercard, Maestro, Paypal, Amex
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文件大小
14.3 MB
最新版本
2.7.4
最新发布日期
2024年3月10日
原始 Unity 版本
2019.4.35
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Procedural Lightning - High Performance and Shocking Lightning
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