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A solution for simulating dynamic mesh damage in real-time.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2022.3.4f1 | Compatible | Compatible | Compatible |
Description
This system deforms object meshes upon collision impacts, delivering an arcade-style visual effect. useful for vehicle damage or other object damage.
Key Features:
- Real-Time Mesh Deformation: Automatically applies deformations to object meshes based on collision impacts, using a customizable radius of influence.
- Optimized Performance: Utilizes Unity’s Job System and Burst Compiler to efficiently process vertex modifications in parallel.
- Collider Synchronization: Optionally updates mesh colliders to ensure accurate collision detection after deformations.
- Customizable Settings: Fine-tune deformation intensity, smoothness, and limits (including maximum deformations per vertex) to suit various gameplay needs.
The Arcade Damage System is ideal for developers seeking an efficient and visually appealing way to add simple damage effects to their game objects.
Technical details
Related keywords
Arcade Damage System
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License agreement
Standard Unity Asset Store EULALicense type
File size
635.7 KB
Latest version
1.0
Latest release date
Feb 24, 2025
Original Unity version
2022.3.4
Quality assets
Over 11,000 five-star assets
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Rated by 85,000+ customers
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Supported by 100,000+ forum members
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