Over 11,000 five-star assets
Rated by 85,000+ customers
Supported by 100,000+ forum members
Every asset moderated by Unity
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2021.3.38f1 | Compatible | Compatible | Compatible |
Demo scenes built with the Universal Render Pipeline, but has no inherent material or shader dependencies besides. Physics system works the same in any render pipeline.
🚀 DEMO 🚀
📝 DOCUMENTATION 📝
Gravitas is a local physics simulation system able to simulate physics completely independent from the main physics world! This allows you to have vehicles with completely isolated physics systems, or moving planets with rock-solid positioning!
With just a few simple components you can start simulating a local physics scene in your project! Stand still while your spaceship flails wildly or walk around the inside of a ringworld, wherever you go, physics will behave in a unique way!
Each gravity field you define is associated with its own physics scene, meaning it is totally unaffected by the main world physics. This means you can be standing within a field that is rotating and moving absurdly fast and it will appear completely stationary to the subject.
Gravitas - Physics System
