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Wheel Controller 3D is a complete alternative to Unity's inbuilt WheelCollider. It allows for more realistic vehicle behavior, complete customization, and 3D ground detection.
可编程渲染管线(SRP)兼容性
Unity可编程渲染管线(SRP)是让您能够通过C#脚本控制渲染的一个功能。SRP是支撑通用渲染管线(URP)和高清渲染管线(HDRP)的底层技术。
Unity版本 | 内置渲染管线 | 通用渲染管线(URP) | 高清渲染管线(HDRP) |
---|---|---|---|
2022.3.20f1 | 兼容 | 兼容 | 兼容 |
其他兼容性信息
This asset is a physics asset and aims to be render pipeline independent. Automatic material upgrade for HDRP and URP works fully with this asset.
描述
Wheel Controller 3D is a complete alternative to Unity's inbuilt WheelCollider. It allows for more realistic vehicle behaviour, complete customization, and 3D ground detection.
If looking for a complete vehicle physics package with Wheel Controller 3D included, check out the NWH Vehicle Physics 2.
v10.16f - Major rewrite of Wheel Controller 3D with improvements across the board.
Features:
- 3D ground detection.
- Clean API standardized through WheelUAPI.
- Easy to set up.
- Highly optimized and suitable for mobile devices.
- Around 0.006ms of CPU time, per wheel, per physics update, on a desktop CPU.
- Full C# source code included.
- Fully customizable via the custom inspector.
- Runtime adjustable spring, damper, friction, geometry, etc.
- Adjustable rotation, camber, and caster.
- Pacejka friction model with support for different surfaces.
- Friction preset system for adjusting friction characteristics.
- Tire wear simulation.
- Suitable for different kinds of vehicles: cars, trucks, motorcycles, tanks, etc.
Try it out:
More info:
Wheel Controller 3D
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