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-- Unlit Dissolve Portal Shader --
This shader is a ready to use dissolve material totally customizable. It’s a optimized mobile friendly shader thought for designer, artists and devs that want a simple but powerful material without have to handle with coding.
In the package there is an example scene with a game ready portal with textures and materials to help you understand how does it works. It’s pretty simple and you can find a documentation where every parameter is described.
Basically the shader get the position of the player as an input when the player trigger the portal. This distance is interpolated by the shader to fade and dissolve.
[WebGL Test]
[Documentation]
-- Main Features --
Main Color This component allows you to set a color as a background of the shader.
Voronoid Effect These components allow you to set the voronoid effect (the twirling effect)
Cell Density How many cell subdivision your voronoid effect will have
Strength It's the twirling effect, the higher you set the more the twirl will be wide, the less you set the more static will be
Speed The twirl speed. It's a function of _Time. So to test it you have to go in play mode
Texture You can choose which part of the texture you want to hold. If you go to zero you will see that the mask will disappear. I use this component to control the fading effect with the player
Maks Dimension It's the main alpha mask texture. You can use every mask you want. It's a black/white mask
Edge Mask Width You can set the Edge of the shapes in your mask texture.
Color Dissolve It's the color of the edges
-- Compatibility --
Rendering Pipeline This shader supports all Unity Rendering Pipelines. So unity default rendering pipeline, the URP and the LWRP.
Unity version The minimum supported unity version for this package is 2017.4.4
Mobile You don't have minimum mobile hardware requirements with this shader. It's very light.
Lighting The shader doesn’t react to external light, like point light or spot light because It’s optimized to work with mobile. This shader lights the scene
Contents The package provide you everything you need to start working with the shader - A game ready Dissolve shader with proximity detection based on player position. - Exemple scene to test the shader. - Simple player controller and simple camera controller to walk around and test the dissolving effect. - 3D mesh and texture (diffuse, normal, metal, emissive, ) of a portal (powered by https://www.artstation.com/inf-inity/profile ) - Particle system - Alpha texture for the dissolving effect
This shader is a ready to use dissolve material totally customizable. It’s a optimized mobile friendly shader thought for designer, artists and devs that want a simple but powerful material without have to handle with coding.
In the package there is an example scene with a game ready portal with textures and materials to help you understand how does it works. It’s pretty simple and you can find a documentation where every parameter is described.
Basically the shader get the position of the player as an input when the player trigger the portal. This distance is interpolated by the shader to fade and dissolve.
[WebGL Test]
[Documentation]
-- Main Features --
Main Color This component allows you to set a color as a background of the shader.
Voronoid Effect These components allow you to set the voronoid effect (the twirling effect)
Cell Density How many cell subdivision your voronoid effect will have
Strength It's the twirling effect, the higher you set the more the twirl will be wide, the less you set the more static will be
Speed The twirl speed. It's a function of _Time. So to test it you have to go in play mode
Texture You can choose which part of the texture you want to hold. If you go to zero you will see that the mask will disappear. I use this component to control the fading effect with the player
Maks Dimension It's the main alpha mask texture. You can use every mask you want. It's a black/white mask
Edge Mask Width You can set the Edge of the shapes in your mask texture.
Color Dissolve It's the color of the edges
-- Compatibility --
Rendering Pipeline This shader supports all Unity Rendering Pipelines. So unity default rendering pipeline, the URP and the LWRP.
Unity version The minimum supported unity version for this package is 2017.4.4
Mobile You don't have minimum mobile hardware requirements with this shader. It's very light.
Lighting The shader doesn’t react to external light, like point light or spot light because It’s optimized to work with mobile. This shader lights the scene
Contents The package provide you everything you need to start working with the shader - A game ready Dissolve shader with proximity detection based on player position. - Exemple scene to test the shader. - Simple player controller and simple camera controller to walk around and test the dissolving effect. - 3D mesh and texture (diffuse, normal, metal, emissive, ) of a portal (powered by https://www.artstation.com/inf-inity/profile ) - Particle system - Alpha texture for the dissolving effect
Proximity Unlit Dissolve Portal Shader
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License agreement
Standard Unity Asset Store EULALicense type
File size
90.9 MB
Latest version
1.0
Latest release date
Aug 26, 2020
Original Unity version
2019.3.10
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