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Description:
It’s a class which loads the level asynchronously by encapsulating relevant methods Unity provided. It's implemented by singleton pattern so that you can use it wherever you want.
Features Included:
- Use SingletonLoadLevelAsync without attach the script to a GameObject, just put SingletonLoadLevelAsync.cs in your project and call GetInstance().
- You can load the level asynchronously and show loading progress without knowing coroutine.
- Extends the loading progress from [0.0, 0.9] to [0.0, 1.0]
- Smooth the loading progress to show players less loading hiccups.
Compatibility and Tested On:Windows, iOS, Android
How to Run the Example:
1. Import some heavy assets to this project to test.
2. Add assets to scene “NewScene”, located in Assets\Scenes.
3. Open and run scene “OldScene”, located in Assets\Scenes.
It’s a class which loads the level asynchronously by encapsulating relevant methods Unity provided. It's implemented by singleton pattern so that you can use it wherever you want.
Features Included:
- Use SingletonLoadLevelAsync without attach the script to a GameObject, just put SingletonLoadLevelAsync.cs in your project and call GetInstance().
- You can load the level asynchronously and show loading progress without knowing coroutine.
- Extends the loading progress from [0.0, 0.9] to [0.0, 1.0]
- Smooth the loading progress to show players less loading hiccups.
Compatibility and Tested On:Windows, iOS, Android
How to Run the Example:
1. Import some heavy assets to this project to test.
2. Add assets to scene “NewScene”, located in Assets\Scenes.
3. Open and run scene “OldScene”, located in Assets\Scenes.
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License agreement
Standard Unity Asset Store EULALicense type
File size
1.8 MB
Latest version
V1.8
Latest release date
Apr 22, 2015
Original Unity version
4.3.0
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Over 11,000 five-star assets
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