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1/4
Doom like sprite system for unity that supports several naming formats and includes sprite shadow shader.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.28f1
Compatible
Not compatible
Not compatible
Additional compatibility information

This asset uses graphical assets from Freedoom under the BSD license; see Third-Party Notices.txt file in package for details.


I have not tested the sprite shadow shader in other render pipelines, but the sprite rotations should work regardless.

설명

If you're looking to make a boomer shooter, rpg, or any sort of 2.5D game, this is the perfect asset for you. Easily put down characters in game using simple scripts that allow for swapping sprites at runtime, any amount of rotation angles (8, 16, etc), making a seemless bug free npc with little to no effort.


Unfortunately if you are looking for a discount on this asset, it is very unlikely to come since Unity picks which assets go on sale or not. Just know that there is nothing in my power I can do about that.

Technical details
  • Allows user to specify number of rotations
  • Dynamically loads sprites from resources folder
  • Sprite names picked by public variables, just put in the string, no more dragging/dropping
  • Allows for different naming formats similiar to doom engine, such as combining rotations a2 and a8 to be a2a8, flipping the sprite for the other direction.
  • Supports any format at any time, can go from "BOSSA3A7" to "BOSSM0"
  • Allows for any size sprite name, not limited to four characters
  • Can easily swap out sprites or sprite sets at runtime
  • Includes sprite shadow shader, allowing for sprites to have shadows and react to light.
  • Simple nav mesh script to see the sprite rotations in action
  • Very easy to edit and build upon

Ultimate 2.5D Sprite System

(평가가 충분하지 않습니다)
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6달 전
saves so much time!!!!!!! 10/5
++ good system examples +++ light weight implementation ++ shader is built on surface shader code ++ teaches you about enabling shadowcaster for sprit...
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