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Doom like sprite system for unity that supports several naming formats and includes sprite shadow shader.
可编程渲染管线(SRP)兼容性
Unity可编程渲染管线(SRP)是让您能够通过C#脚本控制渲染的一个功能。SRP是支撑通用渲染管线(URP)和高清渲染管线(HDRP)的底层技术。
Unity版本内置渲染管线通用渲染管线(URP)高清渲染管线(HDRP)
2021.3.28f1
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其他兼容性信息

This asset uses graphical assets from Freedoom under the BSD license; see Third-Party Notices.txt file in package for details.


I have not tested the sprite shadow shader in other render pipelines, but the sprite rotations should work regardless.

描述

If you're looking to make a boomer shooter, rpg, or any sort of 2.5D game, this is the perfect asset for you. Easily put down characters in game using simple scripts that allow for swapping sprites at runtime, any amount of rotation angles (8, 16, etc), making a seemless bug free npc with little to no effort.


Unfortunately if you are looking for a discount on this asset, it is very unlikely to come since Unity picks which assets go on sale or not. Just know that there is nothing in my power I can do about that.

技术细节
  • Allows user to specify number of rotations
  • Dynamically loads sprites from resources folder
  • Sprite names picked by public variables, just put in the string, no more dragging/dropping
  • Allows for different naming formats similiar to doom engine, such as combining rotations a2 and a8 to be a2a8, flipping the sprite for the other direction.
  • Supports any format at any time, can go from "BOSSA3A7" to "BOSSM0"
  • Allows for any size sprite name, not limited to four characters
  • Can easily swap out sprites or sprite sets at runtime
  • Includes sprite shadow shader, allowing for sprites to have shadows and react to light.
  • Simple nav mesh script to see the sprite rotations in action
  • Very easy to edit and build upon

Ultimate 2.5D Sprite System

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$18
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