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Landscaper is a tool for procedural placement of foliage on a terrain or any other surface in Unity.
Landscaper simulates foliage growth by planting an initial set of foliage instances, which then spawn children of their own, allowing forested areas to expand in a more natural fashion.
Individual species of foliage can be designed to behave differently when simulated, resulting in a wide range of natural looking foliage. Per-species settings include:
- Initial seed density
- Max seed travel distance
- Min/max children
- Collision & shade range
- Whether a species can grow in the shade of other foliage
- Random scale variation
- Min/max slope angle
- Min/max altitude
- Terrain texture mask
- Per-generation override settings for scale & prefab
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Landscaper
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License agreement
Standard Unity Asset Store EULALicense type
File size
864.0 KB
Latest version
1.4.2
Latest release date
Feb 14, 2023
Original Unity version
2019.4.25
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Over 11,000 five-star assets
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Rated by 85,000+ customers
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