Over 11,000 five-star assets
Rated by 85,000+ customers
Supported by 100,000+ forum members
Every asset moderated by Unity
1/4
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2021.3.12f1 | Compatible | Not compatible | Not compatible |
Additional compatibility information
Uses BIRP old Nature shaders for example scene.
Description
TERRAIN ROTATOR
- Small editor plugin for rotating terrain (data).
- Normally you don't need this at all, but in rare cases you can save some time when fixing a terrain that was designed in a wrong angle..
LIMITATIONS & WARNINGS
- No Unity undo available (it gets too slow to use it, you can reset to original data while it’s still in memory – after entering playmode or closing editor window its not possible anymore)
- Rotation pivot is currently center of the terrain (no options to adjust it)
- Rotation is lossy (terrain information IS LOST during rotation, it’s not 100% quality)
- Lightmap is not rotated (you need to re-bake it)
- Only terrain data is rotated, not the actual terrain gameobject
- Take backup of your terrain or project before using this (if your original terrain data is very important)
- Trees get clamped on the borders (if they would otherwise go outside during rotation), so you need to clean them up
*Check documentation pdf & Latest news at:
Support Blog
- Small editor plugin for rotating terrain (data).
- Normally you don't need this at all, but in rare cases you can save some time when fixing a terrain that was designed in a wrong angle..
LIMITATIONS & WARNINGS
- No Unity undo available (it gets too slow to use it, you can reset to original data while it’s still in memory – after entering playmode or closing editor window its not possible anymore)
- Rotation pivot is currently center of the terrain (no options to adjust it)
- Rotation is lossy (terrain information IS LOST during rotation, it’s not 100% quality)
- Lightmap is not rotated (you need to re-bake it)
- Only terrain data is rotated, not the actual terrain gameobject
- Take backup of your terrain or project before using this (if your original terrain data is very important)
- Trees get clamped on the borders (if they would otherwise go outside during rotation), so you need to clean them up
*Check documentation pdf & Latest news at:
Support Blog
License agreement
Standard Unity Asset Store EULALicense type
File size
11.1 MB
Latest version
1.1
Latest release date
May 7, 2024
Original Unity version
4.3.0
Support
Visit siteQuality assets
Over 11,000 five-star assets
Trusted
Rated by 85,000+ customers
Community support
Supported by 100,000+ forum members
Language
Feedback
Partners Program
PartnersUSD
EUR
Copyright © 2025 Unity Technologies
All prices are exclusive of tax
USD
EUR