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유니티에서 모더레이팅하는 모든 에셋
1/4
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2021.3.12f1 | Compatible | Not compatible | Not compatible |
Additional compatibility information
Uses BIRP old Nature shaders for example scene.
설명
TERRAIN ROTATOR
- Small editor plugin for rotating terrain (data).
- Normally you don't need this at all, but in rare cases you can save some time when fixing a terrain that was designed in a wrong angle..
LIMITATIONS & WARNINGS
- No Unity undo available (it gets too slow to use it, you can reset to original data while it’s still in memory – after entering playmode or closing editor window its not possible anymore)
- Rotation pivot is currently center of the terrain (no options to adjust it)
- Rotation is lossy (terrain information IS LOST during rotation, it’s not 100% quality)
- Lightmap is not rotated (you need to re-bake it)
- Only terrain data is rotated, not the actual terrain gameobject
- Take backup of your terrain or project before using this (if your original terrain data is very important)
- Trees get clamped on the borders (if they would otherwise go outside during rotation), so you need to clean them up
*Check documentation pdf & Latest news at:
Support Blog
- Small editor plugin for rotating terrain (data).
- Normally you don't need this at all, but in rare cases you can save some time when fixing a terrain that was designed in a wrong angle..
LIMITATIONS & WARNINGS
- No Unity undo available (it gets too slow to use it, you can reset to original data while it’s still in memory – after entering playmode or closing editor window its not possible anymore)
- Rotation pivot is currently center of the terrain (no options to adjust it)
- Rotation is lossy (terrain information IS LOST during rotation, it’s not 100% quality)
- Lightmap is not rotated (you need to re-bake it)
- Only terrain data is rotated, not the actual terrain gameobject
- Take backup of your terrain or project before using this (if your original terrain data is very important)
- Trees get clamped on the borders (if they would otherwise go outside during rotation), so you need to clean them up
*Check documentation pdf & Latest news at:
Support Blog
License agreement
Standard Unity Asset Store EULA라이선스
파일 크기
11.1 MB
최신 버전
1.1
최신 릴리스 날짜
2024년 5월 7일
원본 Unity 버전
4.3.0
지원
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