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Memory streaming and optimization system. Stream your game from a disc in any axis and space, avoid loading screens, change the background terrains into low poly meshes, use floating point fix system.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
6000.0.1f1
Compatible
Compatible
Compatible
2023.2.0f1
Compatible
Compatible
Compatible
2023.1.3f1
Compatible
Compatible
Compatible
2022.3.20f1
Compatible
Compatible
Compatible
2022.2.1f1
Compatible
Compatible
Compatible
2022.1.1f1
Compatible
Compatible
Compatible
2021.3.17f1
Compatible
Compatible
Compatible
2021.2.0f1
Compatible
Compatible
Compatible
2021.1.0f1
Compatible
Compatible
Compatible
2020.3.22f1
Compatible
Compatible
Compatible
2020.3.1f1
Compatible
Compatible
Compatible
2020.2.1f1
Compatible
Compatible
Compatible
2019.4.0f1
Compatible
Compatible
Compatible
Additional compatibility information

To run HD or URP please import pack to HD or URP project and then import the support pack which is inside the asset in "HD and URP support" folder. It will replace shaders, prefabs, and meshes so they will work with RP out of the box. Please also check the readme files inside that folder.

Description

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IMPORTANT: This tool is for advanced unity users


Pack support unity:

  • Unity 2019
  • Unity 2020
  • Unity 2020.3+ LTS HD RP 10.3+
  • Unity 2020.3+ LTS URP 10.2+
  • Unity 2020.3+ LTS HD RP 10.7+
  • Unity 2020.3+ LTS URP 10.7+
  • Unity 2021
  • Unity 2021.1+ HD RP 11.0+
  • Unity 2021.1+ URP 11.0+
  • Unity 2021.2+ HD RP 12.1+
  • Unity 2021.2+ URP 12.1+
  • Unity 2021.3+ LTS HD RP 12.1+
  • Unity 2021.3+ LTS URP 12.1+
  • Unity 2022
  • Unity 2022.1+ HD RP 13.1+
  • Unity 2022.1+ URP 13.1+
  • Unity 2022.2+ HD RP 14.0+
  • Unity 2022.2+ URP 14.0+
  • Unity 2022.3+ LTS HD RP 14+
  • Unity 2022.3+ LTS URP 14+
  • Unity 2023
  • Unity 2023.1+ HD RP 15+
  • Unity 2023.1+ URP 15+
  • Unity 2023.2+ HD RP 16.0+
  • Unity 2023.2+ URP 16.0+
  • Unity 6+ HD RP, URP, Built-in

To run HD or URP please import the pack to HD or URP project and then import the support pack inside the asset in "HD and URP support" folder. It will replace shaders, prefabs, and meshes so they will work with RP out of the box. Please also check the readme files inside that folder.


World Streamer is a memory streaming and optimization system. By using it you can stream whole your game from a disc in any axis and space or simply change the background of your scene into a low poly representation. You can create endless space games, 2D platformers, 3rd person, cloud point viewers, or any kind of game you want without loading screens during player movement. You could also create an endless looped world. In a few clicks, your game is ready to be loaded from your disc! Now your scenes are as big as you want, without any limits. You could work on the local area and update the world by 2 buttons in our local area updater. You could also separate your world into layers like lighting, AI, and geometry or even separate them into local areas. It's a perfect solution for teams that work in the same area. World Streamer is also useful for architectural presentation or in any application that you need to use as low memory as possible. With streaming you will reduce object count in your scene. That will save your CPU and GPU power and you will only load them if they are necessary. Collider streaming gives you the ability to stream rooms and floors, only when a player hits room/floor area collider. You could build whole towns with interiors without performance hits. Ring streaming will replace your unity terrains with low poly meshes in the far distance. Now you can stream your open world from disc in a few clicks.


Features:

  • floating point error fix system
  • looped world system
  • low poly mesh background generator for terrain and trees (NatureManufacture and trees with crosses)
  • Multi-scene editing support
  • multiple layers streaming
  • support for multiple devs working in one area
  • removes world size restrictions and slows down in Unity editor at huge or extremely detailed scenes
  • ring streaming (replacement of the objects according to the distance)
  • collider hit streaming option
  • support for extremely big worlds
  • easy automatic processes will save your development time
  • With few clicks, you can stream endless world
  • work in any axis and space: 2d, 3d, vertical, horizontal
  • reduce RAM, CPU, GPU, VRAM usage of your game
  • reduce the number of objects in your scene
  • spawned player support
  • physics manager
  • load your world in the background ( async loading )
  • compatible with amplify, graphine and any other texture stream system
  • loading screen system
  • LOD system for split terrains
  • Our floating point system supports unity dynamic navmesh
  • innovative local area updater
  • terrain culling system based on camera view
  • GI and lighting manager
  • Occlusion Culling support
  • terrain manager to cut your terrain into parts
  • fully commented open-source code that will help you to work with World Streamer!
  • direct Atavism MMO system support.
  • HD and URP support
  • compatible with:

Links:

NEW Forum Thread for World Streamer 2 | Manual Doc


Feel free to contact and visit us at: Discord Channel


You could also look at our other packs:

Assets bundle:

Unity Tools:

Environment:

Levels:

Ground Textures:

VR & FP Models:

An asset created in co-op with

IndagoVR


IMPORTANT:

Pack contains ported wind from Unity 2018 HD RP into lower unity versions and URP, LW RP this means that asset uses: NMWind.cginc ,NMWindNoShiver.cginc ,NMWind.hlsl, NMWindNoShiver.hlsl, NM_Wind.cs, ShaderWindSettings.cs, 3DNoise.psd, GustNoise.psd under Unity Companion License see Third-Party Notices.txt file in package for details.



Technical details

Features:

  • floating point error fix system
  • looped world system
  • low poly mesh background generator for terrain and trees (NatureManufacture and trees with crosses)
  • multi scene editing support
  • multiple layers streaming
  • support for multiple devs working at one area
  • removes world size restrictions and slow down in unity editor at huge or extremely detailed scenes
  • ring streaming (replacement of the objects according to the distance)
  • collider hit streaming option
  • support for extremely big worlds
  • easy automatic processes will save your development time
  • in few clicks you can stream endless world
  • work in any axis and space: 2d, 3d, vertical, horizontal
  • reduce RAM,CPU,GPU,VRAM usage of your game
  • reduce number of objects in your scene
  • spawned player support
  • physics manager
  • load your world in background ( async loading )
  • compatible with amplify, graphine and any other texture stream system
  • loading screen system
  • LOD system for split terrains
  • Our floating point system support unity dynamic navmesh
  • innovative local area updater
  • terrain culling system based on camera view
  • GI and lighting manager
  • Occlusion Culling support
  • terrain manager to cut your terrain into parts
  • fully commented opensource code that will help you to work with World Streamer!
  • direct Atavism MMO system support.
  • HD and URP support
  • compatible with:

World Streamer 2

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License type
File size
3.6 GB
Latest version
1.7.8
Latest release date
Mar 19, 2025
Original Unity version
2019.4.0
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