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A collection of three C# classes to make your programming experience more convenient.
Includes:
Stickybool; a bool that will become true when a value goes above a set upper limit, and false if it goes below a set lower limit.
Checkable; A generic variable, where you can easily check if it has changed since the last time you checked using Checkable.HasChanged.
GameObjectPool; A class that will almost completely handle the pooling of GameObjects for you, saving you the performance impact of rapidly creating and destroying for example bullets, while making activating and deactivating almost as simple as the Instantiate and Destroy functions they replace.
Includes:
Stickybool; a bool that will become true when a value goes above a set upper limit, and false if it goes below a set lower limit.
Checkable; A generic variable, where you can easily check if it has changed since the last time you checked using Checkable.HasChanged.
GameObjectPool; A class that will almost completely handle the pooling of GameObjects for you, saving you the performance impact of rapidly creating and destroying for example bullets, while making activating and deactivating almost as simple as the Instantiate and Destroy functions they replace.
Tim's C# Class Bundle
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License agreement
Standard Unity Asset Store EULALicense type
File size
28.3 KB
Latest version
draft
Latest release date
Jun 6, 2013
Original Unity version
4.0.0
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