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Want to use Addressables from scripts, but find yourself using "magic strings" everywhere? You need Addresses!
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.32f1
Compatible
Compatible
Compatible
Description

Addresses is a small set of scripts that allow you to easily load assets asynchronously using Unity's Addressables system, without needing to hardcode strings everywhere.


Instead of loading "P_MyCoolestPrefab", load Addresses.Prefabs.Coolest. Or Addresses.Gameplay.Cool. Or whatever you want to call it.

Technical details

Load assets without using "magic strings"

  • No need to remember the names of Addressable keys - your IDE auto-completes them.
  • Move/rename assets? Your IDE gives you a compiler error rather than subtly failing to load "P_OldName" at runtime!
  • Not using an Addressable? Your IDE shows the field as unused so you know it's safe to delete!
  • No extra code to write - the existing Addressables API can be used in exactly the same way, and the glue code is generated in seconds (usually under a second!)

Addresses

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FREE
License type
File size
318.9 KB
Latest version
1.0.3
Latest release date
Nov 21, 2023
Original Unity version
2021.3.32
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