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BPool is a straightforward pooling system that lets you instantly pool any Game Object in Unity!
Why use pooling?
Constantly instantiating & destroying objects is expensive and can easily drag down the performance of a game. By pooling, you're allocating the objects in-advance on memory for recycled use. That means no more instantiate or destroy calls!
What's special about BPool?
BPool is part of a series of assets I developed for my own games called Blake Engine. That means these assets were created for & used on real released games and real projects. So they're battle-tested and ready to go!
Many pooling solutions require heavy editor or custom window use. BPool is meant to be seamless integrated into your project as if it were a built-in part of Unity. A programmers dream!
Includes PDF Documentation, Examples & full Source Code
Need any help? Get in contact! [Click Here]
Why use pooling?
Constantly instantiating & destroying objects is expensive and can easily drag down the performance of a game. By pooling, you're allocating the objects in-advance on memory for recycled use. That means no more instantiate or destroy calls!
What's special about BPool?
BPool is part of a series of assets I developed for my own games called Blake Engine. That means these assets were created for & used on real released games and real projects. So they're battle-tested and ready to go!
Many pooling solutions require heavy editor or custom window use. BPool is meant to be seamless integrated into your project as if it were a built-in part of Unity. A programmers dream!
Includes PDF Documentation, Examples & full Source Code
Need any help? Get in contact! [Click Here]
BPool - Instant Object Pooling in Unity!
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