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Final Pool optimizes GameObject reuse in Unity, boosting performance with customizable settings and advanced profiling tools for fine-tuned control.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2022.3.46f1
Compatible
Compatible
Compatible
Description

Final Pool is a powerful and flexible object pooling system for Unity, designed to enhance performance by minimizing the overhead of object creation and destruction. It’s perfect for projects that require frequent object reuse, such as shooters, simulations, or any game with high object turnover.


Final Pool provides developers full control over pooling behavior With various customizable settings, including spawn/despawn thresholds, capacity limits, and optional interface callbacks. Its advanced profiling tools allow for detailed performance analysis, helping you identify and optimize potential bottlenecks.


Whether you need simple object pooling or complex behavior with state management, Final Pool is suitable for any project looking to improve performance and resource efficiency.


The Final Pool Profiler Module for Unity's built-in profiler requires the com.unity.profiling.core package (also known as the Unity Profiling Core API).

Please note, that this package is only needed for the profiler module; all other features of Final Pool will work without this dependency.


Note: Final Pool follows a One Pool - One Object concept for optimized performance and maximum customizability. Learn More


Documentation


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Technical details
  • Efficient Object Pooling: Reduce the performance cost of frequent object instantiation and destruction.
  • Customizable Settings: Control max capacity, overflow limits, spawn/despawn intervals, and thresholds.
  • Auto Size Feature: Disable capacity restrictions if you don't need them.
  • Advanced Profiling: Track pool usage with detailed graphs and stats to identify performance bottlenecks.
  • Interface Callbacks: Implement IPooledObject to trigger custom spawn and despawn behaviors.
  • Leak Detection: Ensure objects are properly returned to the pool, with optional warnings and stack traces.
  • Time Scaling Options: Choose between real-time, game time, or frame-based intervals for pool management.
  • Flexible Object Activation: Option to manage GameObject active states manually for additional control.

Final Pool - Effortless GameObject Pooling

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This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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License type
File size
1.2 MB
Latest version
1.2
Latest release date
Oct 21, 2024
Original Unity version
2022.3.46
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