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Efficiently tag and multi-tag GameObjects with Tagger, an intuitive and rapid tool for organized tagging in Unity.
可编程渲染管线(SRP)兼容性
Unity可编程渲染管线(SRP)是让您能够通过C#脚本控制渲染的一个功能。SRP是支撑通用渲染管线(URP)和高清渲染管线(HDRP)的底层技术。
Unity版本 | 内置渲染管线 | 通用渲染管线(URP) | 高清渲染管线(HDRP) |
---|---|---|---|
2021.3.40f1 | 兼容 | 兼容 | 兼容 |
描述
Tagger is an easy-to-use asset to tag and multi-tag GameObjects and prefabs.
For sorting and general clarity, tags are group-able, sort-able, and color-able.
Tagger's ultimate goal was to achieve the best possible performance, even with many GameObjects or complex searches.
Together with simple UI-based creation and assignment of tags.
If you write your own tagger data loader, it is possible to save and load at run-time. This means you can create/delete tags in run-time.
Long-term support. Tagger has been available since September 2017. I still support Tagger and add customer requests.
技术细节
Final Tagger - Multi-Tag Your GameObjects (formerly Tagger)
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17 users have favourite this asset
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$12.99
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