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Every asset moderated by Unity
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2021.3.34f1 | Compatible | Compatible | Compatible |
Asset is compatible with Unity 6 and all other versions since 2021.3.
Frigga is an all-in-one solution for procedural generation of tile-based levels.
Documentation | Discord | Getting started video | Generating 3D levels
Pick one of several layout generators
The tool provides 3 different layout generators: Walker generator, Noise generator and Rectangle generator. Each one is suited for different scenarios and comes with reasonable defaults to get you started quickly. They all have many configurable options and a comprehensive documentation, so you are encouraged to tweak the parameters based on your precise needs. Checkout out the Demos to see them in action.
Powerful Theme engine
Frigga comes with a Theme engine that takes the concept of Rule tiles to a whole new level. You can use it to place decorations, enemies, treasures, trees and much more. It also comes with features like multi-tile rules, biomes, Blue/Perlin noise or rule probabilities.
Hand-made structures
Making random levels is fun, but what if we need to make sure that each level has a spawn location, a boss arena or a specific number of treasures? That is where the Structures feature comes into play. You can create hand-made structures and procedurally place them in a level using robust placement rules.
Main features
- Supports Unity 6
- Walker generator - procedural dungeons and islands
- Noise generator - procedural islands, forests, caves
- Powerful Theme engine with intuitive editor interface
- Hand-made Structures in procedural worlds
- Supports Tilemaps and Game Objects
- Excellent for 2D levels, good for some types of 3D levels as well
- Easy to add Colliders and Nav Meshes
- Supports tilesets with wider and taller walls
- Works both at runtime and inside editor
- Provides a scripting API, includes source code
- Regular updates
Theme engine features
- Supports multiple layers of tiles/game objects
- Rules spanning multiple tiles
- Configure random probability of rules
- Mirror and Rotate rule patterns
- Modulo - place rules every N tiles
- Perlin noise - place rules based on perlin noise, e.g. for forests and rocks
- Blue noise - place rules N tiles away from each other, e.g. for enemy placement
- And more...
Get in touch!
Come to our Discord server to discuss the asset and more. You can shape the future of the generator by providing feedback and requesting new features.
Looking for something different?
Check out Edgar PRO, another procedural level generator made by me. While Frigga focuses on open-space levels, Edgar excels at room-based levels.
Asset uses Sylves and UITKEditorAid under the MIT license; see Third-Party Notices.txt file in package for details
Frigga - Procedural Dungeon Generator
