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“Normal Map Maker” - Simple editor plugin for creating normal(bump) maps from textures.
* This is not “super quality” normal map generator, there are professional tools for that. Rather it is a “poor man’s” tool for testing.
** Note. Specular map is created as a separate texture.
FEATURES
- Create normal(bump) map from any texture
- Adjustable bumpiness strength
- Median filter with adjustable size
- Basic specular map creation also included
- Adjustable brightness cutoff
- Adjustable specular contrast
- Progress bar with cancel button
- Automatically set [x] Read/Write enabled for source texture (for temporarily)
- Automatically set created texture “ Texture type: Normal Map”
- Textures are created to the same folder as the source with added suffix “_normal” or “_specular”
- C# source (inside custom namespace)
NEW 1.2
- Runtime version (create normal, specular maps and filtering at runtime)
- Runtime demo scene added (loads texture from web, creates normal, specular & uses filter)
- Runtime public methods: NormalMapTools.CreateNormalmap(), NormalMapTools.CreateSpecular(), NormalMapTools.FilterMedian(), NormalMapTools.CombineRGBAndSpecular()
- Added 3 custom shaders (for using runtime made normal maps, because cannot use UnpackNormal() in shaders for those)
More info: Blog post | Webplayer (normal mapped texture plane)
Feel free to send feature requests!
* This is not “super quality” normal map generator, there are professional tools for that. Rather it is a “poor man’s” tool for testing.
** Note. Specular map is created as a separate texture.
FEATURES
- Create normal(bump) map from any texture
- Adjustable bumpiness strength
- Median filter with adjustable size
- Basic specular map creation also included
- Adjustable brightness cutoff
- Adjustable specular contrast
- Progress bar with cancel button
- Automatically set [x] Read/Write enabled for source texture (for temporarily)
- Automatically set created texture “ Texture type: Normal Map”
- Textures are created to the same folder as the source with added suffix “_normal” or “_specular”
- C# source (inside custom namespace)
NEW 1.2
- Runtime version (create normal, specular maps and filtering at runtime)
- Runtime demo scene added (loads texture from web, creates normal, specular & uses filter)
- Runtime public methods: NormalMapTools.CreateNormalmap(), NormalMapTools.CreateSpecular(), NormalMapTools.FilterMedian(), NormalMapTools.CombineRGBAndSpecular()
- Added 3 custom shaders (for using runtime made normal maps, because cannot use UnpackNormal() in shaders for those)
More info: Blog post | Webplayer (normal mapped texture plane)
Feel free to send feature requests!
License agreement
Standard Unity Asset Store EULALicense type
File size
2.5 MB
Latest version
1.2
Latest release date
Jun 1, 2016
Original Unity version
4.3.0
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