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This is the missing manual for Custom Inspector development. A working custom inspector with example scenes and assets to demonstrate how this tool makes certain workflows more efficient.
A 30 page document is provided describing experiments with the Unity API and best practice approaches for immediate mode GUI and better C# source code design. A 55 minute video is included to give an overview of the code and a detailed review of how the functional programming features of C# make for simpler and more maintainable code.
Use circular or elliptical motion paths to create shields for FPS characters, create moons, satellites, atoms, comets, or planets. User Guide and examples provided.
Buy this asset to learn:
- how to draw in the inspector view
- how to make a nice GUI in the Scene View where the layout code is clean and separated from the UI code.
OrbitDesigner
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