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Prefab Brush+ is a great tool for painting Foliage Details, AI, Trees, Rocks or Prefabs on any collider surface. It is perfect for painting large amounts of objects on terrain or other surfaces.
可编程渲染管线(SRP)兼容性
Unity可编程渲染管线(SRP)是让您能够通过C#脚本控制渲染的一个功能。SRP是支撑通用渲染管线(URP)和高清渲染管线(HDRP)的底层技术。
Unity版本内置渲染管线通用渲染管线(URP)高清渲染管线(HDRP)
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描述

The Prefab Brush+ is an easy-to-use tool which allows you to place Prefabs or GameObjects on collider surfaces in the scene view. Great for painting Foliage Details, AI, Trees, Rocks or what ever prefab you want to place.


Documentation


Features:


- Save and Load Brush settings as scriptable objects


- Customizable brush sizes


- Match rotation to the surface normal


- Define random rotation and scale values to Objects


- Chose which layers and tags you want to brush on


- Brushed Objects can be parented to other objects using a range of methods (single, surface, closest, round robin)


- Can paint multiple prefabs at once


- Slope Filter, define a minimum and maximum angle to paint on


- Requires no prefabs or components to be added to the scene



Feel free to contact support@archieandrews.games with support inquiries.

Feel free to mail feature requests to support@archieandrews.games



http://archieandrews.games/

Prefab Brush+

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