11000+款5星资源
8.5万+用户参与评分
10万+社区成员鼎力支持
每款资源都经过 Unity 审核
此内容由第三方提供商托管,该第三方提供商在未接受Targeting Cookies的情况下不允许观看视频。如果您想观看来自这些提供商的视频,请将“Targeting Cookie”的Cookie偏好设置为“是”。
1/10
Pro draw call is an editor extension that will easily reduce your draw calls by creating atlases for your models so they can share materials for static/dynamic batching.
Custom shaders?, no worries, the tool automatically recognizes any shader that uses textures.
Supports Unity 5, 2017, 2018, 2019+!
NOTES:
- Easy, 2 clicks and have your scene optimized
- No scripting required.
- Meshes automatically set up and adjusted.
- Full lightmapping support.
- Your source assets will not be touched.
- Full multiple material per game object support.
- Full support for tiled materials.
- Examples included for you to see and play.
- Quick and easy object search by tag or layer.
- Option to create prefabs for the generated objects.
Still not sure? Just download the light version that can be found here, give it a try and see if it suits your needs.
ProDrawCall will not work with UVs outside of [0,0-1,1]
For multiple material GameObjects all the materials have to have the same type of shader.
For more detailed info you can check these links:
-Video how the tool works
-Video on how to easily set up your assets
-Video on how to quickly solve problems
-Video on how to work with LOD groups
Forum Post
Custom shaders?, no worries, the tool automatically recognizes any shader that uses textures.
Supports Unity 5, 2017, 2018, 2019+!
NOTES:
- Easy, 2 clicks and have your scene optimized
- No scripting required.
- Meshes automatically set up and adjusted.
- Full lightmapping support.
- Your source assets will not be touched.
- Full multiple material per game object support.
- Full support for tiled materials.
- Examples included for you to see and play.
- Quick and easy object search by tag or layer.
- Option to create prefabs for the generated objects.
Still not sure? Just download the light version that can be found here, give it a try and see if it suits your needs.
ProDrawCall will not work with UVs outside of [0,0-1,1]
For multiple material GameObjects all the materials have to have the same type of shader.
For more detailed info you can check these links:
-Video how the tool works
-Video on how to easily set up your assets
-Video on how to quickly solve problems
-Video on how to work with LOD groups
Forum Post
Pro Draw Call Optimizer
(114)
868 users have favourite this asset
(868)
$49.95
席位
1
更新的价格和增值税在结算时计算
25 views in the past week
退款政策
安全结账方式:

4 年前
Amazing, easy to use asset; support is beyond incredible!
I'm currently using this asset on Unity 2020 to create a single material atlas for a fuse created character that has 9 separate render meshes (body, b...
您可能还会喜欢...
PencilSquareGames发布的其他资源
查看所有高品质资源
11000+款5星资源
深受用户信赖
8.5万+用户参与评分
强大的社区支持
10万+社区成员鼎力支持
语言
USD
EUR