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sHierarchy aims to be robust but keep both stability and compatiblity high to developers.
可编程渲染管线(SRP)兼容性
Unity可编程渲染管线(SRP)是让您能够通过C#脚本控制渲染的一个功能。SRP是支撑通用渲染管线(URP)和高清渲染管线(HDRP)的底层技术。
Unity版本 | 内置渲染管线 | 通用渲染管线(URP) | 高清渲染管线(HDRP) |
---|---|---|---|
2021.1.1f1 | 兼容 | 不兼容 | 不兼容 |
其他兼容性信息
Any version above 2019.1+ sould work. Please see Technical details section for more information.
描述
sHierarchy is meant to design that matches the Unity default settings. With that being said, user should find familiars without forcing themselves learning a new tool.
We choose to design a minimalistic hierarchy without over exaggerate the tool itself. Yet the tool should be powerful enough for developers to use for their daily tasks.
Principles
- Plug 'n' play, it works out of the box
- Lightweight, no other dependencies
- Does not pollute (project), no files are generated
- Clean, no other resource files
- Stable and compatible, no hacky code
- Open Source, anyone can help us improve!
Features
- Control all over Edit -> Preferences -> sHierarchy panel
- Display icon for each GameObject and Components
- Display enable/disable state of each GameObject/Components
- Display log/warning/error icon (behind the name of GameObject)
- Displaying tag and layer of a GameObject
- Displaying instance ID of a GameObject
- Any feature can be disabled
- Work in play mode
- Work in prefab isolation mode
P.S. Notice this package will only work in Editor, and does not expect user to use it in production builds.
If you have any issue please contact us through GitHub or email to pixisoft.tw@gmail.com.
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