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Understated is a strongly typed state and transition library for Unity Mecanim. Whether you're looking to animate an environment, or an adventuring hero Understated is the perfect solution.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2020.3.24f1
Compatible
Compatible
Compatible
2020.3.22f1
Compatible
Compatible
Compatible
Description

We've leveraged our decade of experience to create an unobtrusive, extensible state and transition framework. Leverage existing states, transitions, and conditions to build your gameplay hassle-free or extend those components to meet any need your game requires!


The demo included with Understated provides an out-of-box RPG Actor/Controller. Feel free to use it in your personal or commercial projects or use it as a base to build your own!


Are you tired of:

  • Unity Animator spider-webs?
  • Complicated Mecanim state transitions?
  • Strange animation state-blending?
  • Missed animation events?
  • Complicated transition conditions?
  • etc?

Understated solves all of those problems and more! 


Understated exists to provide and establish consistent, reliable, strongly-typed state transitions while letting Mecanim handle what it does best, playing and blending animations.

Technical details

Understated example scene uses the new Input System package from Unity but this package is NOT required to use Understated.


  • Completely documented C# source code
  • Fully extensible C# Api
  • Getting started documentation
  • Includes Api and Playbook documentation detailing common use-cases
  • State-Specific and Global state transitions
  • State Transition blocking mask
  • Multi-Layer and Sub-State support
  • Native support for Mecanim Blend-Trees
  • Native support for Mecanim Avatar Masks
  • Example scene with complete character controller demonstrating functionality
  • Mute-able state transitions
  • Boolean, Float, Integer, and Animation Complete transition conditions
  • Invert-able transition condition
  • Boolean, Random, Sequential, and Simple state transitions
  • Code and Editor event callbacks
  • Dedicated support

Understated

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FREE
License type
File size
5.5 MB
Latest version
1.0.1
Latest release date
Jan 3, 2022
Original Unity version
2020.3.22
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