Unity logo
Cancel
Cart
Applications
Sell Assets

Over 11,000 five-star assets

Rated by 85,000+ customers

Supported by 100,000+ forum members

Every asset moderated by Unity

This content is hosted by a third party provider that does not allow video views without acceptance of Targeting Cookies. Please set your cookie preferences for Targeting Cookies to yes if you wish to view videos from these providers.
1/9
VoltGizmos boosts editor's built-in gizmo, scene view and
game view functionalities, improving your workflow, productivity and debug sessions.

But why?
Gizmos can provide us with lots of information about
the objects on our scenes, but the default gizmos
workflow is clunky and requires lots of clicking.

Extending our scripts with custom gizmos makes
debugging and configuration easier, but slows down
the editor if we have the script attached to too
many gameobjects, what requires us to either toggle
it in the gizmos window, make a custom condition
that enables / disables the gizmo drawing, or not
use gizmos all together.

While in play-mode gizmos can quickly help with
finding a problem, but it is tiresome to change
their configuration on the go, especially if we
are interested in debugging only one kind of a
script, making us having to deselect all other
gizmos from showing up, and it just gets worse
the more scripts we have.

Solution
-Support for saving and loading of the state of the gizmos, icons, scene camera and editor layouts.
-For windows fans: Dedicated window for toggling saved gizmo contexts with one click.
-For shortcuts fans: Dedicated shortcuts for toggling up to 10 saved gizmo contexts.
-Pre-configured gizmo contexts for built-in types.
-Plug and play plugin, that doesn't require a degree in computer science and 10 years of experience to set up and use.
-Drag and drop support for the dedicated window gizmo contexts. Use 10 at the time, store as many as you need.
-Play-mode support that allows you to configure separate from editor's shortcuts for when you play the game.
-Normal and minimal style, both configurable.
-For initiated: Uses asmdef files and is optimized to not eat up the editor performance. Uses lazy initialization.
-Scripting API.
-Over 150 gizmo icons included.
-Source included.

Supported versions
2019.x+ - full edition - with all functionalities.
2018.x - legacy edition - some functionalities missing.
In all versions scripting runtime version needs to be set to .Net 4.x Equivalent.

Community
Support thread
WIP thread
Discord

Volt Gizmos

(not enough ratings)
16 users have favourite this asset
(16)
$9.99
Seat
1
Updated price and taxes/VAT calculated at checkout
Refund policy
This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
Secure checkout:
Supported payment methods: Visa, Mastercard, Maestro, Paypal, Amex
License type
File size
1.3 MB
Latest version
1.3.1
Latest release date
Jan 29, 2020
Original Unity version
2018.1.9
Support
Visit site
Quality assets
Over 11,000 five-star assets
Trusted
Rated by 85,000+ customers
Community support
Supported by 100,000+ forum members
Unity logo
Language
Feedback
Partners Program
Partners
USD
EUR
Copyright © 2025 Unity Technologies
All prices are exclusive of tax
USD
EUR