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Weatherade system allows you to create snowy/rainy scenes in Unity using a set of shaders and tools that are finely tuned to work together.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.23f1
Compatible
Compatible
Not compatible
Additional compatibility information

Minimum Unity version for URP is 2022.3.24

Description

Playable Demo | Video | Online Documentation | Forum


Unity 6 supported!

Built-in RP and URP are supported now!


HDRP in plans.


Weatherade system incudes two different sets of shaders for snow and rain scenes.

But shaders themselves wouldn't be nearly as powerful without Cover Instance - a manager that lets you globally customize the appearance of scene surfaces and create a coverage occlusion mask.


Instead of a thousand words, just download playable demos: BiRP, URP


The core features of this system:


The Coverage Occlusion feature automatically generates a mask so objects located under roofs or canopies are not exposed to snow/rain.


The Traces feature allows you to interactively deform the snow cover. Any dynamic object can leave traces without time-consuming setup - just turn on one option and you're done.


The GPU Particle System is finely tuned to create fairly dense snowfall or rain effects, with the ability to remove particles upon impact with surfaces. And all this with excellent performance.


Weatherade comes with few additional tools, which can boost your workflow.


Features:

• Snow Coverage shaders

• Rain Coverage shaders

• Terrain support

Coverage Occlusion

Snow Traces (deformable snow) with correct normals.

Displacement

• Custom Data-Driven Tessellation (supports terrain as well)

• Snow subsurface scattering

• Snow sparkle

Batch Shader Swapper - a tool for the fast material conversion.

Total Brush (lite)

• Full demo scene from the playable demo is included (drivable car has a simple controller)


...and much more.

Make sure to download playable demos of BiRP and URP to see it in action.


The drivable car controller from the playable demo created with Realistic Car Controller.

The animal models used in the demo video can be found here.

The demo content includes this car(original model used in the demo), but with the very basic controller.

Technical details

• Snow Coverage shaders

• Rain Coverage shaders

• Terrain support

Coverage Occlusion

Snow Traces (deformable snow) with correct normals.

Displacement

• Custom Data-Driven Tessellation (supports terrain as well)

• Snow subsurface scattering

• Snow sparkle

Batch Shader Swapper - a tool for the fast material conversion.

Total Brush (lite)

• Full demo scene from the playable demo is included (drivable car has a simple controller)


...and much more.

Make sure to download playable demos of BiRP and URP to see it in action.

Weatherade: Snow and Rain System

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License type
File size
305.0 MB
Latest version
1.1.5
Latest release date
Nov 29, 2024
Original Unity version
2021.3.23
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