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The plugin first divides cells and then calculates the visibility status of all game objects in each cell offline.It records the visibility data through a BitArray, which has the advantage of keeping the memory footprint as small as possible.It has the advantage of extremely low runtime consumption, which can effectively reduce the OverDraw overhead. It is more suitable for open scenes and is very suitable for current RPG mobile game scenes.

ZHOcclusionCull

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$49
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File size
487.3 KB
Latest version
1.0
Latest release date
Nov 4, 2019
Original Unity version
2017.4.33
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