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vfx Effect pack customizable projectile vfx effect pack, featuring unique projectile designs with hit and flash effects.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2022.3.17f1
Not compatible
Compatible
Not compatible
Description

The pack includes four distinct color variations, each accompanied by matching hit and flash effects, adding visual dynamism to your project. Perfect for integrating polished projectile mechanics, the pack also includes a shaders, allowing extensive customization for your specific needs.


How to use?

  • Import the package into your Unity project.
  • Enter play mode and press “Mouse Left Click” for shooting and “ Space” to change the next effect.
  • Drag and Drop your prefab into the scene script (Spawner) of ProjectileTest Gameobject.
  • Customize visible properties such as color, speed, and intensity.
  • Position the effect in your scene according to your desired location and orientation.
  • Trigger the effect in your game logic or through animation events to bring them to life at the right moment.

Shaders:

Bolt Shader Graph Properties:

  • Color_: Controls the color of the projectile from the shader side.
  • Texture2D: Defines the texture of the projectile within the shader graph.
  • Texture Tiling: Adjusts the tiling of the projectile texture to control the scale of the texture on the projectile.
  • Speed: Controls the scrolling speed of the texture, adding motion to the projectile.
  • Power: Defines the intensity or strength of the visual effects, enhancing the projectile’s impact.

Particles_ADD_HDR Properties:

  • Color_: Adjusts the color of the flash and hit effects.
  • Texture2D: Controls the texture of the effects inside the shader.

Toon Glow Shader Graph Properties:

Color_: Controls the color of the spell or projectile from the shader side

Texture2D: Defines the texture for the spell within the shader.


Included Folders:

Prefabs:

Contains 5 subfolders and each folder contains prefabs of (projectile, hit effect, and flash effects).

Textures:

A collection of 7 textures for projectiles and effects.

Materials:

13 materials featuring different textures and effects for the projectiles and flashes.

  1. Shader:

Includes 3 shaders for the projectile and its corresponding effects.

  1. Scripts: Scripts for showcasing the effects in the demo scene.

Technical details

Technical details

  • Texture size: 2048x2048
  • Texture: 2d and Ui
  • Texture shape: 2D
  • Alpha source: Input Texture Alpha
  • Sprite mode: Single

Only for URP

Laser Beam-vfx Bullets

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$8.99
Taxes/VAT calculated at checkout
License type: Single Entity
Single Entity
Recommended for individuals and small businesses.
Multi Entity
Recommended for large enterprises working across multiple locations.
Refund policy
This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
Secure checkout:
Supported payment methods: Visa, Mastercard, Maestro, Paypal, Amex
License type
File size
12.5 MB
Latest version
1.0
Latest release date
Nov 11, 2024
Original Unity version
2022.3.17
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