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If you missed the one and only 90% 24 hours flash sale I made this year, you can still subscribe ▶HERE to selectively choose only the exclusive info you may be interested about - important updates, new assets, giveaways and more!

Note: The pack was first published with less then 100 prefabs. As more particle effects get added the price may increase accordingly.

You can find my other packages and literally a thousand more particle VFX at a convenient price (FIRE, FOG, SPELLS, MAGIC) here:
NeatWolf Complete VFX Collection

331 (and counting) professionally tuned, highly-reusable, easily re-colorable and tweakable particle VFX prefabs about ALL THINGS LIQUID!
SPLASHES, WATER STREAMS, FOUNTAINS, SEA SHORE, VORTEXES, PUDDLES, PIPES LEAKING, BLOOD SPLATS and much more!

And think of all the variants you could easily create!

All prefabs have been built trying to achieve the best effect with the less resources and textures possible while also keeping the particle count reasonably low.

Yet, just by tweaking the particle emission rate, you can easily scale the VFX from mobile friendly to desktop use. Out of the box the VFXs are a good compromise between the two.

Try before you buy:
*** WebPlayer Showcase ***
*** WebGL Showcase ***

Most of the prefabs are almost clear white or color-tinted to avoid creating unnecessary duplicates for each color and let you adapt the asset to your needs.
It's really easy to recolor a prefab to get effects like ACID, LAVA, TOXIC WASTE AND FUMES, RADIOACTIVE STREAMS AND POOLS, PURPLE CLOUDS OF LOVE, POISON, VOMIT, STREAMS, CRYSTAL FOUNTAINS, etc.

BLOOD IS ALREADY THERE! There are hundreds of prefabs, including blood Hit FXs, blood rain and more!


ACCEPTING REQUESTS! keep posting them on the forum or get in touch by email!

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WATER & BLOOD MEGABundle 02 (331+ VFX)

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License type: Single Entity
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This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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6 months ago
Neat wolf never disappointed me
i think use some of his effects in my steam game the last hero and now going to use his blood and water vfx in my old game that is getting overhauled...
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