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The effect is designed to simulate a character dissolving into particles, with customizable glowing cutting edges and bursts.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2022.3.17f1
Not compatible
Compatible
Not compatible
Description

The effect is designed to simulate a character dissolving into particles, with customizable glowing cutting edges and bursts of particles synchronized with the dissolve animation. It includes properties that can be easily customized for different character models and scenes.


Features:

  • Dissolve Animation: Smooth transition of a character into particles, controlled by a single animation curve.
  • Particle Burst Effect: Particles burst outward along the dissolve edge using vfx graph.
  • Edge Highlight Shader: Glowing highlight effect at the cutting edges.

How to Use?

  1. Import the DissolveVFxPack into your Unity project.
  2. Ensure Unity's VisualEffect Graph, Shader Graph, and URP/HDRP (as needed) are installed.
  3. Assign the Bursts (VFX Graph) and CutEdgeShader (ShaderGraph).
  4. Ensure that the shader material is applied to the character model's renderer.
  5. Adjust key properties in the Inspector (e.g., PSEdgeValue, CutEdgeValue, Color etc).

6. Easily integrate the effects into your project with drag and drop functionality like Drag and Drop Prefab into scene.

7. Enter play mode and press “Left Mouse” to test the next effect.

Customization:

· Adjust PSEdge, CutEdge, mesh type, particle colors, and other effects for different models.

VFX Graph (BurstEffect)

Properties:

Mesh: The mesh used to emit particles. Typically the character's model mesh.

Transform:Controls the positioning, scaling, and rotation of emitted particles.

Force(Position): Force applied to particles, controlling their movement outward during the burst.

PSEdge:Defines the position of particle bursts based on the dissolve animation. Syncs with cut Edge.

Color:Sets the color gradient or palette for the particle effect.

Shader Graph (CutEdgeShader)

Properties:

CutEdge(float): The mesh used to emit particles. Typically the character's model mesh.

This pack contains the following features:

Animation: This folder contain the CharacterDisolve animation.

Materials: Contains CutEdge material for character/model.

Meshes: Consists of different meshes used vfx graph.

Model: Dummy Character used in demo.

Prefabs: It consists of 2 subfolders first one contains DissolveVFx Styles and their variations and second one contain the meshes prefabs that are used in Vfx graph.

Scene: It contain the demo scene.

Script: Consist of TestEffects script.

VFxGraph: Contain Bursts visual effect graph.

ShaderGraph: This folder contain the CutEdgeShader.



Technical details
  • Only for URP
  • Must install vfx graph
  • Texture size: 128x182
  • Texture Type: 2D

VfX Particles-Urp Brust

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$7.99
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License type: Single Entity
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Refund policy
This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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License type
File size
926.2 KB
Latest version
1.0
Latest release date
Feb 14, 2025
Original Unity version
2022.3.17
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