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It a powerful shader for physically based shading (PBS) of a translucent surface.
Shader fully compatible with Unity's Metallic workflow.
With this shader you can use:
- Translucent maps
- Normal maps
- Emission maps
- Metallic maps
- Ambient Occlusion (AO) maps
All of this maps you can fine tune using an our shader.
Also you can tune a:
- Smoothness
- Cutoff
Shader fully compatible with Unity's Metallic workflow.
With this shader you can use:
- Translucent maps
- Normal maps
- Emission maps
- Metallic maps
- Ambient Occlusion (AO) maps
All of this maps you can fine tune using an our shader.
Also you can tune a:
- Smoothness
- Cutoff
AAA Plants (PBR)
(6)
46 users have favourite this asset
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$25
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License agreement
Standard Unity Asset Store EULALicense type
File size
1.1 MB
Latest version
1.3.1
Latest release date
Nov 9, 2017
Original Unity version
5.2.4
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Over 11,000 five-star assets
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Rated by 85,000+ customers
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