Over 11,000 five-star assets
Rated by 85,000+ customers
Supported by 100,000+ forum members
Every asset moderated by Unity
This content is hosted by a third party provider that does not allow video views without acceptance of Targeting Cookies. Please set your cookie preferences for Targeting Cookies to yes if you wish to view videos from these providers.
1/4
FFTOcean is an advanced water simulation system designed for mobile platforms
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2022.3.33f1 | Not compatible | Compatible | Not compatible |
Description
FFTOcean is an advanced water simulation system that runs smoothly on mobile platforms. It is based on oceanic noise simulation, integrating algorithms such as Fourier, Jacobian matrices, and projected grid to achieve infinite ocean effects based on Fourier transformations.
The festure lis:
- Ocean Noise Simulation Based on Oceanic Modeling:
This feature simulates realistic ocean waves and fluctuations. - Jacobi Matrix Wave Foam Effect:This likely enhances the appearance of foam and wave crests on the water surface.
- BRDF (Bidirectional Reflectance Distribution Function) Lighting Model:
BRDF models how light reflects off the water surface, affecting its appearance under different lighting conditions. - 4.Spectrum Parameter Settings:
These settings control wave frequencies, amplitudes, and directions to simulate various ocean states. - Refraction Effects and Related Parameter Settings:
Refraction bends light as it passes through the water surface, affecting underwater visuals. - Reflection Effects and Related Parameter Settings:
These settings impact the mirror-like reflections on the water. - Caustics Effects and Related Parameter Settings:
Caustics are the light patterns created by refraction and reflection, such as those seen underwater. - Integration of Wave, Interactive, and Edge Foam:
These features likely handle different types of waves, interactive effects, and foam at the water’s edges. - Switching Between Projected Grid and Infinity Quad Modes:
This allows control over the water surface grid, balancing performance and detail. - Various Quality Settings:
These parameters likely adjust the trade-off between computational accuracy and performance.
Technical details
FFTOcean
(not enough ratings)
7 users have favourite this asset
(7)
$60
Taxes/VAT calculated at checkout
License type: Single Entity
Refund policy
Secure checkout:

License agreement
Standard Unity Asset Store EULALicense type
File size
18.9 MB
Latest version
1.0
Latest release date
Jul 30, 2024
Original Unity version
2022.3.33
Quality assets
Over 11,000 five-star assets
Trusted
Rated by 85,000+ customers
Community support
Supported by 100,000+ forum members
Language
Feedback
Partners Program
PartnersUSD
EUR
Copyright © 2025 Unity Technologies
All prices are exclusive of tax
USD
EUR