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FFTOcean is an advanced water simulation system designed for mobile platforms
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2022.3.33f1
Not compatible
Compatible
Not compatible
Description

FFTOcean is an advanced water simulation system that runs smoothly on mobile platforms. It is based on oceanic noise simulation, integrating algorithms such as Fourier, Jacobian matrices, and projected grid to achieve infinite ocean effects based on Fourier transformations.

The festure lis:

  1. Ocean Noise Simulation Based on Oceanic Modeling:
    This feature simulates realistic ocean waves and fluctuations.
  2. Jacobi Matrix Wave Foam Effect:This likely enhances the appearance of foam and wave crests on the water surface.
  3. BRDF (Bidirectional Reflectance Distribution Function) Lighting Model:
    BRDF models how light reflects off the water surface, affecting its appearance under different lighting conditions.
  4. 4.Spectrum Parameter Settings:
    These settings control wave frequencies, amplitudes, and directions to simulate various ocean states.
  5. Refraction Effects and Related Parameter Settings:
    Refraction bends light as it passes through the water surface, affecting underwater visuals.
  6. Reflection Effects and Related Parameter Settings:
    These settings impact the mirror-like reflections on the water.
  7. Caustics Effects and Related Parameter Settings:
    Caustics are the light patterns created by refraction and reflection, such as those seen underwater.
  8. Integration of Wave, Interactive, and Edge Foam:
    These features likely handle different types of waves, interactive effects, and foam at the water’s edges.
  9. Switching Between Projected Grid and Infinity Quad Modes:
    This allows control over the water surface grid, balancing performance and detail.
  10. Various Quality Settings:
    These parameters likely adjust the trade-off between computational accuracy and performance.
Technical details
  1. Ocean Noise Simulation Based on Oceanic Modeling (A unified directional spectrum for long and short wind-driven waves).
  2. Using FFT technique to simulate displacement, slope, and whitecap (foam).
  3. Using the Jacobian matrix to simulate whitecap (foam).
  4. Using MRT for Fourier transform.
  5. Using projected grid technology to handle infinite oceans.
  6. Supporting infinity quad mode.
  7. Supporting interactive waves (based on real-time interactive particle objects, generating corresponding flow maps).
  8. Supporting the generation of ocean depth textures for use with screen space decal objects.
  9. Supporting the generation of ocean depth textures for use with screen space decal objects.

FFTOcean

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$60
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License type: Single Entity
Single Entity
Recommended for individuals and small businesses.
Multi Entity
Recommended for large enterprises working across multiple locations.
Refund policy
This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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License type
File size
18.9 MB
Latest version
1.0
Latest release date
Jul 30, 2024
Original Unity version
2022.3.33
Quality assets
Over 11,000 five-star assets
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Rated by 85,000+ customers
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