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Configurable full screen glitch shader for the Built-In Render Pipeline. This version is not compatible with URP/HDRP. A URP-compatible version is in development.
설명

*This version is for the Built In Render Pipeline Only - NOT URP/HDRP*


Fully configurable within the inspector. Apply an optimized glitch effect shader to your game. Simply attach the GlitchCameraShader.cs to your Main Camera for a full screen effect. Use the shader on a material to make that object look as if its from some virtual world. Possible applications are for security camera footage playback, FPS HUD when player is damaged/weakened, or for added suspense in horror titles. Try lerping the Horizontal Resolution value down and back when taking damage!


Videos show example of the shader applied to the screen and to an object, with FPS stats displayed. Throughout the video, settings in the inspector are tweaked and toggled.


Configurable Options:

Noise Intensity

Scanline Intensity

Tint

RGB Wave Horizontal/Vertical

Glitch out frequency and intensity

Toggle scanline/block/glitch out components on/off.

Camera Glitch Effect Shader

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라이선스: Single Entity
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파일 크기
5.2 MB
최신 버전
1.3
최신 릴리스 날짜
2018년 7월 31일
원본 Unity 버전
2017.1.0
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