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A fullscreen post processing effect that adds subtle outline effect to the scene, using fast edge detection algorithm. Fully works with URP Render Graph in Unity 6.
可编程渲染管线(SRP)兼容性
Unity可编程渲染管线(SRP)是让您能够通过C#脚本控制渲染的一个功能。SRP是支撑通用渲染管线(URP)和高清渲染管线(HDRP)的底层技术。
Unity版本 | 内置渲染管线 | 通用渲染管线(URP) | 高清渲染管线(HDRP) |
---|---|---|---|
6000.0.25f1 | 不兼容 | 兼容 | 不兼容 |
描述
What is it?
Contour is a post processing effect that draws subtle edge/outline around objects in the scene. The edge detection algorithm selectively reads from scene color, depth and normal vectors.
Simple setup
- Add a renderer feature to your URP renderer data asset.
- Add an override to your volume component.
- Tuning things to match your style.
Customizable
- Select the input sources for edge detection: scene color and/or depth and/or normal.
- Select the target for edge detection: Opaque, Opaque-Transparent, Opaque-Transparent-PostProcessing
- Blend edges with scene color or draw edges only.
- Fast mode for Mobile & low end devices.
- Noise/artifacts reduction.
- Edge highlight & enhancement options.
- Fade by distance & world height.
- Custom edge coloring, HDR edge color supported.
- Changing edge & scene color blend mode.
- Basic thickness adjustment.
Multi-platforms
Tested on PC, Mobile and WebGL, at stable and high framerate.
Resources
Community
Website | Facebook | Twitter (X) | YouTube | Contact
Note
Some art assets in the videos/screenshots are NOT included in this package.
技术细节
CONTOUR - Edge detection & outline post effect - URP Render Graph
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