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IT ONLY WORKS WITH BUILTIN PIPELINE
This package will improve performance by culling objects that are occluded by other objects in your scene. It uses the GPU slightly more but reduces CPU pressure by drastically reducing drawcalls.
It also has a lag of 1-3 frames because it disables objects that were not visible 1-3 frames ago.
It needs support for ComputeBuffers to work so it will work only on DirectX 11, DirectX 12
It only works with opaque objects.
It works with static or dynamic objects.
Current version works only under DirectX 11/12.

GPU Occlusion Culling

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FREE
License type
File size
562.9 KB
Latest version
1.2
Latest release date
Feb 1, 2021
Original Unity version
2018.4.23
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