11,000 種類を超える 5 つ星アセット
8.5 万人以上の顧客による評価
10 万人を超えるフォーラムメンバーが支持
すべてのアセットを Unity が審査済み
このコンテンツはサードパーティのプロバイダーによってホストされており、ターゲティングクッキーを使用することに同意しない限り動画の視聴が許可されません。これらのプロバイダーの動画の視聴を希望する場合は、ターゲティングクッキーのクッキーの設定をオンにしてください。
1/9
This plugin works in VR and Standalone mode
===
Implemented 3 types of shader with two variations.
1. Object Outline
Implemented in two passes - creates an enlarged copy of the object and renders it in the background. Suitable for simple geometry and mobile devices. However, in the case of complex geometry or holes in the mesh, it is not possible to outline the inner contour. As a variation, we added a more complex object outline with addition of blur to "double" (see the second part of the video).
2. Vertex Outline
It is implemented by displacement of vertices in the direction of the normal from the vertex. This way more accurately describes various complex meshes, but is limited by change of thickness. As a variation, implemented two shaders: affected with light and unlit.
3. Edge Outline
Each edge is placed in correspondence with a parallel edge, displaced towards the normal. To simplify the calculations of intersection point was added "smooth" property. This is most demanding to the performance approach, but the most accurate for the outline of proposed ones.
+ Full source code of the shader is included - you can modify and combine variants of non-multiple approaches.
+ The properties for the color, outline width, textures are carried out. Depending on the shader, additional properties are rendered, such as the visualization of the object itself (you can leave only the outline), the degree of blurring, rotation or bias of the double. You can easily animate them.
+ Ready-to-go asset. Easily deployable in existing project.
+ Developed with love <3
---
Support: unity@siberian.pro
===
Implemented 3 types of shader with two variations.
1. Object Outline
Implemented in two passes - creates an enlarged copy of the object and renders it in the background. Suitable for simple geometry and mobile devices. However, in the case of complex geometry or holes in the mesh, it is not possible to outline the inner contour. As a variation, we added a more complex object outline with addition of blur to "double" (see the second part of the video).
2. Vertex Outline
It is implemented by displacement of vertices in the direction of the normal from the vertex. This way more accurately describes various complex meshes, but is limited by change of thickness. As a variation, implemented two shaders: affected with light and unlit.
3. Edge Outline
Each edge is placed in correspondence with a parallel edge, displaced towards the normal. To simplify the calculations of intersection point was added "smooth" property. This is most demanding to the performance approach, but the most accurate for the outline of proposed ones.
+ Full source code of the shader is included - you can modify and combine variants of non-multiple approaches.
+ The properties for the color, outline width, textures are carried out. Depending on the shader, additional properties are rendered, such as the visualization of the object itself (you can leave only the outline), the degree of blurring, rotation or bias of the double. You can easily animate them.
+ Ready-to-go asset. Easily deployable in existing project.
+ Developed with love <3
---
Support: unity@siberian.pro
Outline Shader Pack
(評価数が不足しています)
38 users have favourite this asset
(38)
$12
消費税は決済時に計算されます
ライセンス: Single Entity
払い戻しポリシー
以下で安全にチェックアウト:

ライセンス
ファイルサイズ
2.5 MB
最新バージョン
1.0
最新リリース日
2019年11月25日
オリジナルの Unity バージョン
2018.1.0
高品質なアセット
11,000 種類を超える 5 つ星アセット
信頼がある
8.5 万人以上の顧客による評価
コミュニティが支持
10 万人以上のフォーラムメンバーが支持
言語選択
USD
EUR
Copyright © 2025 Unity Technologies
全ての表示価格には消費税は含まれていません
USD
EUR