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A modern skin shader with real-time translucency and scattering with support for dynamic wrinkles, translucency and more. It also includes an advanced & customizable eye shader that needs no textures.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
6000.0.23f1
Compatible
Compatible
Compatible
2022.3.0f1
Compatible
Compatible
Compatible
2021.3.0f1
Compatible
Compatible
Compatible
Description

Forum Thread | Support | Individual License


This Team Edition can be used by larger teams, studios and companies. Please check the EULA for details on the Single-Entity and Multi-Entity licensing options. For small teams and solo developers, please check our Per-Seat edition.


PIDI : Skin and Eye Shaders 3 is the latest version of our skin & eye rendering solution for Unity

The Skin shader offers unparalleled realism and advanced features such as real-time translucency, subsurface scattering, dynamic wrinkles through GPU tension maps, support for HDRP and Universal RP as well as compatibility with all kinds of devices from mobile to high-end desktop.


The Eye shader brings extra life to your characters with the easiest workflow possible. No textures needed, full control over every part of the eye's appearance and enough flexibility to render both humans and monsters.


PIDI : Skin & Eye Shaders 3 is all you need to bring your characters to life.


IMPORTANT : Dynamic wrinkles via GPU based tension maps require Vertex Buffer support, not compatible with WebGL.


Notice : For URP / HDRP development, only LTS versions of Unity are supported.


Important : In order to take advantage of the advanced features of this asset such as dynamic wrinkles it is necessary to create custom normalmaps and additional textures for your model, which may not always be possible if you use pre-generated or procedural characters from third party tools.


Please contact us if you need additional information.


Documentation and support are available in English only

Technical details
  • New! Working in Unity 6
  • Real-time Translucency
  • Accurate PBR rendering with subsurface scattering
  • Dynamic wrinkles via GPU based tension maps (requires Vertex Buffer support, not compatible with WebGL)
  • Support for "makeup" effects through channel masks
  • Support for a wide range of devices, from mobile to PC
  • Tested in Unity 2021.x and 2022.x
  • Compatible with HDRP (2021 & 2022 LTS)
  • Compatible with Universal RP (2021 & 2022 LTS)
  • Bonus - An advanced semi-procedural eye shader with full control for all properties that requires no texture work on your part.

PIDI : Skin and Eye Shaders 3. Team Edition

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$300
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License type: Single Entity
Single Entity
Recommended for individuals and small businesses.
Multi Entity
Recommended for large enterprises working across multiple locations.
Refund policy
This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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License type
File size
19.3 MB
Latest version
3.2.5
Latest release date
Dec 10, 2024
Original Unity version
2021.3.0
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