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Planet Generator Shader
is a shader that can create realistic looking planets in the realtime
WEBGL DEMO
This shader uses a Normal maps and 6 grayscale input textures:
•Height map
•Details map
•Cities map
•Fertility map
•Clouds
•Clouds Pole
Those maps are then randomized depending on random seed.
You can use your own textures as inputs, as long as they are tileable, or you can generate them with included Generator Substance. However, for the clouds you should use equidistant maps. Check included cloud maps for the reference
.
You can also use Planetary Atmospheric Scattering by Christopher Silvas if you want more realistic volumetric atmosphere.
Features:
•Realtime generation
•Realtime parameters changes
•Animated clouds
•Fast volumetric atmosphere
•Generator substances for maps
•Free space skybox generator substance!
Project page
[ Forum thread] [ WebGL Demo]
WEBGL DEMO
This shader uses a Normal maps and 6 grayscale input textures:
•Height map
•Details map
•Cities map
•Fertility map
•Clouds
•Clouds Pole
Those maps are then randomized depending on random seed.
You can use your own textures as inputs, as long as they are tileable, or you can generate them with included Generator Substance. However, for the clouds you should use equidistant maps. Check included cloud maps for the reference
.
You can also use Planetary Atmospheric Scattering by Christopher Silvas if you want more realistic volumetric atmosphere.
Features:
•Realtime generation
•Realtime parameters changes
•Animated clouds
•Fast volumetric atmosphere
•Generator substances for maps
•Free space skybox generator substance!
Project page
[ Forum thread] [ WebGL Demo]
Planet Generator Shader
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License agreement
Standard Unity Asset Store EULALicense type
File size
179.7 MB
Latest version
1.8.5
Latest release date
Jun 25, 2018
Original Unity version
5.6.3
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Over 11,000 five-star assets
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