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Easily transform materials into shiny, metallic, or matte finishes with simple settings adjustments. Customize reflection areas / object to enhancing the visual quality of your projects effortlessly.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2021.3.9f1 | Not compatible | Compatible | Not compatible |
설명
You can apply the reflection shader to any game object.
Reflection Shader are supported URP only.
This package includes:
- Simply setting adjustments for materials.
- [Demo Scene] Full demo scene for reflection shader showcase
- [Textures] 2 different types of material (shiny & matte) for user to replace
- Documentation (A detailed tutorial on setting up and applying a reflection shader)
Originally made in URP.
Feel free to contact me if you are facing any problems. :)
Technical details
Reflection Shader: Shiny, Metallic, Matte
(평가가 충분하지 않습니다)
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파일 크기
137.4 MB
최신 버전
1.0.0
최신 릴리스 날짜
2024년 6월 25일
원본 Unity 버전
2021.3.9
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