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Generate and use SDF textures in Built-in RP, HDRP, and URP.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2020.3.38f1
Compatible
Compatible
Compatible
Additional compatibility information

Extract the appropriate package from the Packages folder depending on whether you're using Built-in RP, HDRP, or URP.

Description

With Signed Distance Field (SDF) textures you can render high-quality 2D shapes that degrade much better than regular bitmaps. You can customize and even animate the shapes using shaders parameters.

Technical details

SDF Texture Generator

Create SDF textures from anti-aliased contour textures, via an editor tool or via an API. No need for high-resolution bitmaps.


Built-in SDF Shaders

Three shaders, one unlit and two for PBS, like Unity's standard shaders. All work with GI and shadows. Also includes UI versions that support masking.


URP and HDRP Shader Graphs

Lit and unlit shader graphs that work for both URP and HDRP versions 10.10.0+.


Online Documentation

SDF Toolkit

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License type: Single Entity
Single Entity
Recommended for individuals and small businesses.
Multi Entity
Recommended for large enterprises working across multiple locations.
Refund policy
This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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License type
File size
9.0 MB
Latest version
2.0.1
Latest release date
Sep 14, 2022
Original Unity version
2018.4.9
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