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The Sharp Shadows Toolkit brings sharp, pixel-perfect shadows to your Universal Render Pipeline project. Perfect for games and experiences targeting a non-photo-realistic art style!
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.22f1
Not compatible
Compatible
Not compatible
2021.1.26f1
Not compatible
Compatible
Not compatible
2019.3.5f1
Not compatible
Compatible
Not compatible
Additional compatibility information

Due to the many Unity editor/URP versions, not all combinations are supported. See the README for an up-to-date list of supported combinations.


Description

Now with Unity 2021 and URP 11/12 support!


The Sharp Shadows Toolkit is a code package that brings sharp, pixel-perfect shadows to your Universal Render Pipeline (URP) project. Many games and experiences target a non-photo-realistic art style for which sharp shadows are better suited than the built-in shadows that tend to be either too soft or too jagged, especially on low quality settings.


The toolkit can be useful in a wide variety of scenarios, from old-school drop shadows for characters in a mobile game to ubiquitous high quality shadows for an architecture visualization project.


Website & Readme

Technical details

Features

- Dynamic pixel-perfect shadows for the Lightweight/Universal Render Pipeline

- No jagged shadow edges or visible pixels

- Seamless editor integration using automatic asset post processing

- Two rendering modes

- Inject into screen space shadow texture for optimal image quality

- Draw after opaque geometry for optimal performance

- Handles both skinned and non-skinned meshes

- No restriction on the mesh geometry of the shadow caster

- Multi-object editing

- Fog support


Current Limitations

- For the Lightweight/Universal Render Pipeline only

- Only supports the main directional light of the scene

- No support for custom vertex displacement

- Alpha blended or clipped geometry will produce solid shadows (the shape of the triangles)

- Skinned mesh shadows may appear cracked if they are subject to large deformations

- Shadows are not anti-aliased when injected into screen space shadow texture


Please see the readme for a list of compatible Unity and URP versions.

Sharp Shadows Toolkit

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$499.99
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License type: Single Entity
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This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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License type
File size
4.9 MB
Latest version
1.1.4
Latest release date
Jun 8, 2023
Original Unity version
2019.3.5
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